Visiting Professor Marilia Bergamo
Biography: Currently, Assistant Professor of the Department of Design, School of Fine Arts - Federal University of Minas Gerais (UFMG - Brazil) and Independent Designer. His research at the Federal University of Minas Gerais - UFMG has an emphasis on design for interactive media, mainly in the following areas: interactive art, graphic design, and creation of multimodal interfaces. She holds an MA in Digital Media Design at the University of Western Sydney (2004) and Visual Arts at the Federal University of Minas Gerais - UFMG. Professional experience includes companies in the area of Computer Science and Graphic Design such as: Oracle of Brazil in 1999 - 2001 and Director of the BrancoOposto Communication and Design S.A from 2002 to 2006. Degree in related areas: Industrial Design, Visual Programming, University of Brasilia UNB (2003) and Computer Science, Software Engineering, Catholic University of Brasília - UCB (2000).
Sketching for Interaction Design
This workshop aimed at design, engineering and digital art students presents practice on Sketching for Interaction Design. The workshop briefly goes through the concept of Interaction Design (IxD) and move on to present tools for sketching interactive solutions/products. Programming will not be required at any part of the course, as it is focused on sketching processes of interaction.
1) Introduction to Interactive Design (IxD): Interactive design is study and practice on the development of solutions that use computer information technology in order to produce interactivity.
2) Sketching: a sketch is a simple way for people to start thinking about the development process of the interaction. The outline should precede any programming because code is a laborious work people tend to cling to their first ideas once they started scheduling them. Thus, the sketch is inherent to the design, and should be the same for interaction design. Here students will explore interaction methods of sketching such as storyboards, wireframes, Sketchbooks, collections of images and graphics animated sequences.
3) Prototyping and testing: Low-fidelity prototypes such as paper prototypes or even interactive presentations are very useful on the process of developing interfaces before real implementation. This tools help designer to evaluate their ideas with user experiences which leads to more successful interactive product/application.